Phillip Reid
I am a Level Designer who likes to do their own scripting.
My coding & scripting skills allow me to take on the role of a Technical Game Designer when needed.
I am a Level Designer who likes to do their own scripting.
My coding & scripting skills allow me to take on the role of a Technical Game Designer when needed.
lost bits (Studio Mabbit, 2022-23) - See More
Role: Level Design, Gameplay / System Programming
Engine: Godot 4.0 (migrated from Godot 3.6)
Genre: 2.5D Action-Platformer
For this project I worked on level design, enemy design, encounter design (enemy placement), and scripting for level mechanics plus our audio implementation. I also implemented our main save system and a separate save system for keybindings.
Check out our team's website: https://studiomabbit.github.io and see our Steam page: store.steampowered.com/app/2405830/lost_bits/
*This translates to only about 900 downloads at the time of writing ;)
Engine: Godot 4.0 (migrated from Godot 3.6)
Genre: 2.5D Action-Platformer
For this project I worked on level design, enemy design, encounter design (enemy placement), and scripting for level mechanics plus our audio implementation. I also implemented our main save system and a separate save system for keybindings.
Check out our team's website: https://studiomabbit.github.io and see our Steam page: store.steampowered.com/app/2405830/lost_bits/
*This translates to only about 900 downloads at the time of writing ;)
FPS Singleplayer Level Prototype (Solo Work, 2021) - See More
Engine: Unreal Engine 4
Genre: FPS
Three combat encounters designed for an FPS. When whiteboxed into a level, the playtime came to be around 5-10 minutes (most gameplay elements came from an FPS Kit, click See More for details).
Genre: FPS
Three combat encounters designed for an FPS. When whiteboxed into a level, the playtime came to be around 5-10 minutes (most gameplay elements came from an FPS Kit, click See More for details).
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State of Oblivion (Solo Project, 2022-23) - See More
Engine: Godot 4
Genre: Survival Horror / FPS
A work-in-progress horror game inspired by the Resident Evil series and recent PSX-style games.
All design and programming for this game is done by myself. Art assets are a mix of my own work in Blender and free assets; character/humanoid animations are from Mixamo.
See my itch page here: https://plr104.itch.io/state-of-oblivion
Genre: Survival Horror / FPS
A work-in-progress horror game inspired by the Resident Evil series and recent PSX-style games.
All design and programming for this game is done by myself. Art assets are a mix of my own work in Blender and free assets; character/humanoid animations are from Mixamo.
See my itch page here: https://plr104.itch.io/state-of-oblivion
Be Not Afraid (Group Project, 2021) - See More
Role: Gameplay Design, Gameplayer Scripting
Engine: Godot 3
Genre: 3D Platformer
For this game I primarily acted as a gameplay & level designer, as well as a gameplay designer/scripter for boss fights.
Download the game here: https://teamk340.itch.io/be-not-afraid
Engine: Godot 3
Genre: 3D Platformer
For this game I primarily acted as a gameplay & level designer, as well as a gameplay designer/scripter for boss fights.
Download the game here: https://teamk340.itch.io/be-not-afraid
FPS Deathmatch Level Prototype (Solo Work, 2021) - See More
Engine: Unreal Engine 4
Genre: FPS, Multiplayer
A small team-based deathmatch map with the multiplayer FPS genre in mind. The bots, pickups, weapons, etc. come from an Unreal multiplayer kit, which I then designed a level around. I created two versions, one for 3v3 without the Generator Room and connecting hallways, and one for 5v5 with the extra rooms. The version shown in the video is of the largest one.
Genre: FPS, Multiplayer
A small team-based deathmatch map with the multiplayer FPS genre in mind. The bots, pickups, weapons, etc. come from an Unreal multiplayer kit, which I then designed a level around. I created two versions, one for 3v3 without the Generator Room and connecting hallways, and one for 5v5 with the extra rooms. The version shown in the video is of the largest one.
Immersive Sim Project - Dungeon Level (Solo Work, 2021) - See More
Engine: Unreal Engine 4
Genre: Adventure / Immersive Sim
This is a level prototype I designed for an imagined, first-person adventure game. I whiteboxed the level and then kit-bashed in two passes.
Genre: Adventure / Immersive Sim
This is a level prototype I designed for an imagined, first-person adventure game. I whiteboxed the level and then kit-bashed in two passes.
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